07.03.03 masters of orion 3
I haven’t played this videogame, but I was very entertained by this review of it, by T.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARG!!!!!!!!
I bought MOO3 yesterday…
Man, that’s one ugly piece of crap! It’s sad, really. MOO2 looked better. In fact, MOO1 looked much nicer! MOO3 is to MOO1 what Superman 4 was to Supe 1. It looks bad and it’s not even funny. And the gameplay… God. Thank you for ruining one of my all time favorite franchises! The game is just plain boring. The UI is awful. The graphics are lame.
I wasn’t expecting much, but it still is a HUGE disapointement. Not only is it not innovative in any way, but it’s not even fun. Let’s illustrate by an example.
MY FIRST SPACE COMBAT, by T.
Orion Sector, Turn 24. The SitRep tells me my forces have engaged in a space battle against… someone but I can’t find whom. Whatever. I choose to watch the combat. My three scouts are fighting one enemy scout. The “beautiful real-time combat simulation” turns out to be four dots on a black background. Since nobody has any weapons, the spaceships are just moving around, more or less randomly. I can’t abort the combat, or retreat or anything. I can’t escape. I can’t flee. In fact, there’s NOTHING I can do but wait for the ten-minute countdown to end. And it’s a draw! How cool is that? Thanks for nothing!
On the bright side, the SitRep cheerfully reports that “Alien performers have been performing all over the empire. Their performances have decreased our citizen unrest”.
Well, MOO3: you suck, and it sucks that you suck that much cause you know: I’d like you not to suck.
LSC’s note: in all fairness, Bill’s consort says once you’ve learned to play with it (after, like, twenty hours), it gets pretty good.
