11.08.06 gold rush

This is something I’m reluctant to blog, because I’m sure to jinx it by doing so: I’m currently having the best end-of-project period of my career. Bug counts are rapidly decreasing, I still eat right and get to the gym four times a week, the game is within scope, still on time, no cut levels or last-minute feature drops, and the team is still happy. I’ve been waiting for the other shoe to drop since pre-production, but it’s running out of time to do so.